Upcoming Ideas
Almost forgot one of those crazy random ideas that pop up while chopping wood or running the whole map, (gonna guess it's the last one Tongue )

How about lightning kills? I mean I don't need fancy graphics and animations, just a white strobe, a loud sound and a random player if not under roof dies from lightning during the rain?
It would be nice if admin accounts could have the ping limit removed so that we're able to monitor and help out on all servers. Or maybe you could consider raising the ping limit to 280-300 so that more players could interact with each other (if that wouldn't effect the game much and people want it)? I've met Asian players who'd like to be able to play on EU because it's pretty rare to find other people playing on the AS server, but their ping is slightly too high to do so, and it's difficult to interact with them much because I usually get kicked from the AS server within a couple minutes.
Big Grin 
(04-02-2019, 12:16 PM)CannibalHero Wrote: It would be nice if admin accounts could have the ping limit removed ......

CannibalHero nice one, thanks
Make doors, walls, etc. NOT update their state (open, repaired, etc.) when the client interacts with them, but have the client wait for the server to send back the updated state. This might be done already, but it sure doesn't seem like it is.

This would allow players to visually see their door didn't actually shut when they closed it without needing to log off to update it, same for wall repairing, wall building, and other things.

There have been plenty of issues in the past of players walking through what looks like closed doors, but the door is only closed client side because the packet was lost. This would be slower, so a buffer of 1 second to do the action again wouldn't be a bad idea (pretty sure it's already there).
I think it's important to implement the sound control of player soon, because if we're testing rain it's a bit annoying so much sound or having to mute the computer.
A few more suggestions/ideas:

- More variety of objects on the map, like oddly-shaped trees, rocks, boulders, maybe some broken or burnt structures. The world still feels a bit barren, I think there isn't enough variety of objects yet and you can pretty much see any player within your field of view in most areas of the map because there isn't much cover. 

- The ability to craft torches and maybe place them on walls or into the ground around the map for light or signaling. A flare gun would also be cool.

- Roving zombies. Right now they spawn only in the direction that a player is facing close to players, but maybe 1-2 zombies out of every 6-7 that a player spawns could spawn in a random location on the map, or maybe random zombies that aren't linked to player activity. This would add a sense that the world was a bit more occupied and dangerous if there were already zombies wandering around forests and towns before you arrive there, and disguise where a player is/might have been. Maybe even have some of them running around before a player even comes near them, or spawning in a random spot with a much larger detection radius so they immediately run towards whichever player happens to be closest to them and making noise.
Hi! i have some suggestions, some was mentioned before, but repeating them don't make any damage Smile


Please return back:

1- Ability to recover planks from destroyed wood items (like foundations, walls, boxes, etc.); and recover cloth from destroyed backpacks and tents.

2-Fixed zombies at towns (outside houses, buildings, etc.), but now add some zombies inside!


New ideas: (maybe easy to implement)

1- Interior pots for plants (a wood box without the top side, but filled with soil)

2-More spawnables objects/items (similar to rocks/deers) like wild plants in forest; and trash mounds (that work like a container with random items) in the vicinity of towns/buildings.


Other ideas, but harder to implement (i think...):

1-Add 2 radio stations (by immersion supposedly, working with a power generator) that autoplay music (both antenas ingame can work), each of them with different kind of music;

And related:
2-Add craftables radios that can be placed anywhere and turned on/off, to hear that music...

3-Mentioned before: Craftables/spawnables headlamps and/or craftables/spawnables night vision goggles.


I think that's all XD

What do you think...?

Great ideas! The only suggestion I don't really agree with is getting cloth from backpacks because I think it makes it too easy to get all the cloth we need by just dying a bunch of times and harvesting our own backpacks. Cloth from tents and deer (and maybe wolves, if they're added) should probably be enough without making it too easy. 

Or maybe a scrapping mechanic could also be added to the game, for instance you could scrap several empty canteens or cans of food to get one scrap metal, a bunch of hats for cloth, or different tools could be broken into components like scrap and planks, etc. Maybe some type of workbench could be built to scrap items so you can't do it while travelling and have to wait until you return to your base. That would give players more ways to get rare materials but would still require some scavenging to get them.
I'm agree with you about cloth from backpack.
And definitely the scraping and workbench ideas are great!

Forum Jump:

Users browsing this thread: 1 Guest(s)