Author: <span class="vcard">chaozz</span>

Version 0.12.3

Time for another update that actually fixes quite a few problems, so let’s dive into some details. Trees – You should now be able again to build around trees (experimental). Health – Health, thirst, hunger and other player characteristics were reset after exiting the game hard. This is now fixed. As a compromise, I have…


Version 0.12.1

After the big 0.12.0 update, here is a small patch to iron out some small bugs in the name of version 0.12.1. Changelog: Stone axe can be used to gather wood Canteens no longer disappear after consuming Floating loot at Great Vliet removed Zombies and deer spawn again As always you can get the game…


Version 0.12.0

After four test-builds, version 0.12.0 of Survius is finally out! Here’s a list of changes: Inventory is now persistent (will still be there after a crash) New craftable item: stone axe New item: pickaxe New crop: blueberry There are now stones scattered around the island you can mine with your pickaxe Extra anti-cheat measure Polybius…


Meet the new community manager

After the purge of last week, we’re slowly restructuring Survius. While I will be 100% devoted to development, I have created a new position to take care of our awesome community; a Community Manager. One name popped up in most conversations I had about this role, and so without further ado, let me introduce you…


The purge

Just a short update; I have shut down the forums until further notice, for reasons I can not discuss here. For support (unban requests, help, technical issues) I recommend joining the Survius Discord: https://discord.gg/nfp7cGF The second thing I did was purge the admin team. Again, I won’t go into any details for the reasons, but a…


Next update: ideas welcome

Last few weeks I have slowly started working on the codebase, getting the game in a more stable state. The first tests seem to imply the fixes are helping and the game is more stable (for me at least). I am also moving a lot of code around, reorganizing, which is rewarding, but not noticeable to anyone…


Version 0.11.1

I am thrilled to see the 0.11-branch perform so well. All those hours recoding the persistent building-code and database code has paid off. So, with the help of your bug reports I present to you version 0.11.1. NOTE: Because of the duplication problems in previous builds for this version I wiped the database. So all…


Version 0.11.0

The 0.10.x branch was pretty disastrous in attempting to fix the building problems. So I went back to the drawing board and totally rewrote everything related to persistent buildings. The result is a new method of addressing the buildings, which in my tests seem very reliable. I hope this 0.11.x branch will help the game…


Version 0.10.3

Continuing the quick updates in trying to fix the building problems I present version 0.10.3. Changelog: tweaked building code tweaked destroy code tomato plant should revert to plant without tomatoes Get the updated version here: https://chaozz.itch.io/survius


Version 0.10.1

Like stated in the previous release (0.10.0) the 0.10-branch is to address the building problems. I implemented a lot of error logging and thanks to everyone submitting bug reports I was able to address the biggest issue in the 0.10.0-release. So to quickly fix the problem I released 0.10.1. Changelog Fix for ERROR: Server returned error…