Meet the new community manager

After the purge of last week, we’re slowly restructuring Survius. While I will be 100% devoted to development, I have created a new position to take care of our awesome community; a Community Manager. One name popped up in most conversations I had about this role, and so without further ado, let me introduce you…


The purge

Just a short update; I have shut down the forums until further notice, for reasons I can not discuss here. For support (unban requests, help, technical issues) I recommend joining the Survius Discord: https://discord.gg/nfp7cGF The second thing I did was purge the admin team. Again, I won’t go into any details for the reasons, but a…


Next update: ideas welcome

Last few weeks I have slowly started working on the codebase, getting the game in a more stable state. The first tests seem to imply the fixes are helping and the game is more stable (for me at least). I am also moving a lot of code around, reorganizing, which is rewarding, but not noticeable to anyone…


Version 0.11.1

I am thrilled to see the 0.11-branch perform so well. All those hours recoding the persistent building-code and database code has paid off. So, with the help of your bug reports I present to you version 0.11.1. NOTE: Because of the duplication problems in previous builds for this version I wiped the database. So all…


Version 0.11.0

The 0.10.x branch was pretty disastrous in attempting to fix the building problems. So I went back to the drawing board and totally rewrote everything related to persistent buildings. The result is a new method of addressing the buildings, which in my tests seem very reliable. I hope this 0.11.x branch will help the game…


Version 0.10.3

Continuing the quick updates in trying to fix the building problems I present version 0.10.3. Changelog: tweaked building code tweaked destroy code tomato plant should revert to plant without tomatoes Get the updated version here: https://chaozz.itch.io/survius


Version 0.10.1

Like stated in the previous release (0.10.0) the 0.10-branch is to address the building problems. I implemented a lot of error logging and thanks to everyone submitting bug reports I was able to address the biggest issue in the 0.10.0-release. So to quickly fix the problem I released 0.10.1. Changelog Fix for ERROR: Server returned error…


Version 0.10.0

This version is the first attempt to address the building problems. It will probably introduce a few new bugs, but I was in a hurry to push this version out because people were starting to complain about disappearing buildings. I don’t have a real changelog, but in short: the client now requests the deletion of…


Version 0.9.8

Changelog: Boxes show action text again Zombies should now chase everyone Fog density lowered yet again Get the updated game at https://chaozz.itch.io/survius


Version 0.9.7

This version tries to address the building problems from the previous build. Changelog: if a client receives an error during login, it will quit before continuing to load other things all persistent items have a very long default lifetime, for when for some reason the lifetime is set incorrectly zombies are controlled locally by the…