This version tries to address the building problems from the previous build.


  • if a client receives an error during login, it will quit before continuing to load other things
  • all persistent items have a very long default lifetime, for when for some reason the lifetime is set incorrectly
  • zombies are controlled locally by the owner of that zombie
  • zombies do share who they’re chasing with the other players
  • fog is 50% less dense and is tied to the drawing distance now (drawing distance minus 50 meters)
  • a lot of backend tweaks (registration and activation in particular)

Get the updated game at